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With InstantOC. Efficiently renders only what you see. 60 frames per second.

Without InstantOC. Renders everything even when not in view. 4 frames per second.

InstantOC Dynamic Occlusion Culling System

InstantOC is an incredible real-time occlusion culling and LOD system, and Frenchfaso Indie Apps was gracious enough to allow HKFiftyOne Games to use it in Cold Fusion. For all you Unity indie game developers out there, definately be sure to check out InstantOC, if you have scenes that are lagging or have low frame rates, this culling system will immediately get you to a playable frame rate, without any tweeks or modifications, litteraly, just drag and drop! Check out some of InstantOC's features.

Fully dynamic Occlusion Culling + LOD system for Unity

  • Zero baking time
  • Beautifully compatible with procedural scenes
  • Revolutionary ray-based LOD system completely integrated
  • Combine IOC and LOD as you wish, IOC only, LOD only, IOC + LOD
  • Full support of realtime shadows (Unity Pro)
  • Extremely easy to use, yet remarkably powerful
  • Astoundingly big scenes on mobile devices without killing their tiny cpus/gpus

 

COMPATIBLE WITH ALL VERSIONS OF UNITY (free/basic)

The last feature is a real life saver for all of us using Unity Indie version, even those using Unity Pro, InstantOC is INSTANT, which means no baking time and works with procedural scenes, which Unity Pro's occlusion culling system can not do.

To check out InstantOC, demos, tutorials, and screenshots, click here!

 

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